3 Axis Puppet Controller- Finished
in General
Awhile back I posted about a 3 axis puppet controller I was designing based on Richard Landon's featured in his course on Cable Mechanism Basics. I ended up becoming a member of Autodesk Technology Center's Outsight Network based on the work I was doing and got the opportunity to produce a real-world controller from my design. I thought it would be a great place to share it here first before any place else.
Here we are wrapping on day one of filming a mini-doc about my experience:
Here we are wrapping on day one of filming a mini-doc about my experience:
![Image: https://us.v-cdn.net/5020761/uploads/editor/4s/pdidjc1qnon4.jpg](https://us.v-cdn.net/5020761/uploads/editor/4s/pdidjc1qnon4.jpg)
1
Comments
/Chris
I can't thank you enough for your class. Not only has it been extremely helpful to me in exploring animatronic assemblies, it actually was the pushing point for me to return to college to study Mechanical Engineering Technology and Machining. A lot of the artistic flair in the controller is generated by a machine-learning algorithm designed to reduce weight and increase stiffness. It looks like that to get the absolute most performance while using the least amount of material possible. I have designed a few more versions to be manufactured at the Autodesk Technology Center at Pier 9 as working prototypes to highlight the software's use in many different manufacturing capabilities when they open back up post covid.
As requested here are the video spots made by Autodesk Education:
I will see what I can do to get some mechanisms actually moving around. The day we went to shoot we realized the cable blocks weren't tapped correctly on this prototype so we couldn't get them to tighten down.
cheers,
Justin
They sent me the third one of these advertisements today as well as letting me know the files to make this controller will be made available to students through the Autodesk Education website. I will pass that on for others here to use when it is posted as well.
/Chris