Best Of
Fairy Boy
A fairy boy bust, cast in silicone with resin eyes, acrylic teeth painted with acrylic stains and rainbow hair fur transfer.
My envision of happiness.. 🧚
My envision of happiness.. 🧚
Baby Tauntaun Puppet & Princess Leia Cosplay
I made a baby Tauntaun puppet from scratch, along with a Princess Leia cosplay Hoth uniform.
YouTube videos of my build process, as well as the puppet movement can be viewed here:
Puppet Build Process YouTube Video
Puppet Wearing & Movement Video
Website: www.ElizabethHudec.com
Krang from TMNT
Growing up at the perfect time to enjoy the original Teenage Mutant Ninja Turtle cartoon and films I knew it was only a matter of time before I would finally create a love letter cosplay to the franchise.
Krang was scratch built from head to toe. The body is largely made from upholstery foam and EVA foam with a mixer of 3M 74 spray, neoprene rubber and plastidip to skin the foam body.
https://youtube.com/shorts/WH0dAeLXb2o?si=kIE9jTSd844Eup0t (Raw Foam movement test)
The body was then painted with rattle can paints for the block colors and airbrushed for all the exposed skin portions.
Krang's alien body (belly) was sculpted out of oil clay, molded in stone and cast in silicone, then airbrushed with thinned caulking technique.
Krang's android head was also sculpted in oil clay to 2nd forms and then measurements were taken from the sculpture and used to 3d model the goggles and other robotic parts that were then 3d printed and used to finish the android mask which was then 2part molded in stone and cast in neoprene rubber.
This was a 90 day build, I'm sure I missed a ton of interesting detail that anyone can check out thru our build log on insta @ KARRVER
Krang was scratch built from head to toe. The body is largely made from upholstery foam and EVA foam with a mixer of 3M 74 spray, neoprene rubber and plastidip to skin the foam body.
https://youtube.com/shorts/WH0dAeLXb2o?si=kIE9jTSd844Eup0t (Raw Foam movement test)
The body was then painted with rattle can paints for the block colors and airbrushed for all the exposed skin portions.
Krang's alien body (belly) was sculpted out of oil clay, molded in stone and cast in silicone, then airbrushed with thinned caulking technique.
Krang's android head was also sculpted in oil clay to 2nd forms and then measurements were taken from the sculpture and used to 3d model the goggles and other robotic parts that were then 3d printed and used to finish the android mask which was then 2part molded in stone and cast in neoprene rubber.
This was a 90 day build, I'm sure I missed a ton of interesting detail that anyone can check out thru our build log on insta @ KARRVER
Re: What would you like to learn from the Stan Winston School?
I would love to learn more about complex mold making. Either 3 or 4 (or more) part molds or matrix molds. It would be great to see a mold made start to finish on an elaborate sculpture.
Thanks so much for all of the great information already!
*** The 2024 Character Making Contest Has Ended ***
The 2024 Character Making Contest Has Ended
The winning entry will be announced on Friday, September 6th, 2024, so stay tuned!
Thank you all for sharing your creations with our community here at the Stan Winston School of Character Arts Forums.
Please click the "Like" button on your favorite contest entries. We take the community's reaction into consideration during the judging process. Let your voices be heard!
/Chris
Super Mario - SciFi Armor Suit
I planned this out about 3 years ago, kind of a cross between Super Mario and Starship Troopers/Halo/Metroid.
The concept was simple, but it seemed interesting to me, because I felt that if someone saw the suit, they couldn’t help but imagine what other things from that universe may look like, IE Yoshi, Bowser, Koopa Troopers, and so on.
Because the Nintendo franchise is so well known, it would almost automatically inspire people start thinking about applying this aesthetic to COUNTLESS other characters.
I started out with the concept design, which was basically a modified unused armor design from one of the Halo games. I liked this specific one because it just so happened to have circular plates on the chest that were in the exact right place that if they were painted gold, they would look like Mario’s overalls buttons. I wanted to keep the design in the era of Super Mario 3 and Super Mario World because those were my favorite two games growing up. I kept this in mind while working the yellow scarf into the design to take the place of Mario’s yellow Cape from Super Mario World. Since historically Mario is also known as “Jump Man”, I wanted to work a jump pack into the design (using the cooling vents on the back of the DeLorean Time Machine as a guide)
The concept was simple, but it seemed interesting to me, because I felt that if someone saw the suit, they couldn’t help but imagine what other things from that universe may look like, IE Yoshi, Bowser, Koopa Troopers, and so on.
Because the Nintendo franchise is so well known, it would almost automatically inspire people start thinking about applying this aesthetic to COUNTLESS other characters.
I started out with the concept design, which was basically a modified unused armor design from one of the Halo games. I liked this specific one because it just so happened to have circular plates on the chest that were in the exact right place that if they were painted gold, they would look like Mario’s overalls buttons. I wanted to keep the design in the era of Super Mario 3 and Super Mario World because those were my favorite two games growing up. I kept this in mind while working the yellow scarf into the design to take the place of Mario’s yellow Cape from Super Mario World. Since historically Mario is also known as “Jump Man”, I wanted to work a jump pack into the design (using the cooling vents on the back of the DeLorean Time Machine as a guide)
After I had the design, I sat on it for about 2 years. I would always talk about it, but I was never really sure where to start with it. Eventually around this time last year I decided to go ahead and finally dive in to figure out what it would actually take to build this. I decided I would get an undersuit of some kind, and then build the blue armor (“overalls”) over top of it out of EVA foam. I had never used EVA foam before, but had always wanted an excuse to try it out!
For the undersuit, I bought a urethane chest piece and shoulders/arms. They equated to what I would describe as a tech-Batman style suit. I painted the top of it red using UreCoat and installed some light strips between the shoulders and the pecs.
For the undersuit, I bought a urethane chest piece and shoulders/arms. They equated to what I would describe as a tech-Batman style suit. I painted the top of it red using UreCoat and installed some light strips between the shoulders and the pecs.
After I had the undersuit, I had to start planning out the blue “Overalls”. I didn’t have a template for this specific suit because it was unreleased, and I modified it, so I had to build the armor templates from scratch from cardboard. I then had to cut the pieces back apart, and transfer the patterns into EVA Foam pieces:
Once I had the foam pieces I could start assembling:
I was able to finish the suit for Wondercon 2024 and wore it there, but after seeing the pictures, I decided I wanted to modify a few aspects of the suit (specifically I wanted to change the forearms to look more cybernetic) and I also wanted to build a hammer for him:
So these are the finished photos. The ones with the bare forearms are from WonderCon and the ones with the robotic forearms is the revised design for Halloween and LA ComicCon.
Insta: @waltematech for more build photos
Klo Paan the mercenary
Here’s my submission for the Character Making Contest 2024
I'm thrilled to share a personal project I've been working on for the past five months. Klo Paan is an alien mercenary inspired by the universes of Star Wars and The Creator. Having roamed several planets in search of bounties, his body bears the marks of countless battles and the prosthetics he acquired throughout his adventures. He is 1.96 meters ( 6' 4" ) tall.
The concept and design of Klo Paan were developed over five months, a journey that involved sculpting, sewing, crafting, prototyping, 3D printing, and painting. Each step was crucial in bringing him to life, making him as believable as any character from the vast galaxies he inhabits.
The concept work was in real-time; I made many design changes throughout the process, gradually understanding who this character was, his story, and his motivation.
Materials played a significant role in this project. EVA was used for his armor and solar panel, resin for his weapons, backpack, mechanical arm, rifle, grenades, knives, and radio. The organic elements, such as his hands and head, were sculpted in water clay, molded in plaster, cast in latex, and then painted. His eyes were sculpted in 3D, printed in resin, and painted to bring a lifelike quality to his gaze.
A distinct visual identity was paramount. Every piece of his clothing and weaponry was designed to have its own place, communicating a cohesive visual narrative. The overall silhouette was carefully worked on to break traditional forms, making Klo Paan an intriguing figure.
I hope you like it as much as I enjoyed the whole process.
Check out more images on my Instagram!
Jack Malone
11
Check out my new phoenix puppet 🔥
Hey guys,
I just designed a new hand puppet! I'm pretty proud of this one so I hope you like it 😄
I'd love to hear what you guys would have done differently and hope my designs can act as inspiration for someone out there 😄
Re: 3D Transfer: Acetate and release agent
This exchange of information just made my day! Love this forum.