Building a "Full Size" (8 foot) Mech

I've seen the Sagawa Electronics Suit and the one by Skeletronics and decided to start making my own on a relatively small budget: local Makerspace gave me $1000.
Build progress is here



  • Wow, this is a very impressive build!  Hope you can share more progress with us as you continue tackling this massive challenge!

  • So the entire thing is roughly together and on display at the local makerspace.

    I need to build a winch arm for the stasis dock and complete the armor so I can try it on.  Plus the compound lever for the shoulder mechanism is too weak to do much, so it needs to be totally rebuilt.
  • So... made some promo material:

  • edited October 2017
    Very nice work guys . More ... More
  • Lost my password for a while and couldn't figure out how to get back in XD

    A time lapse of the armor setup:

    Also took out the arm mechanism so I have a lighter (commercial?) armor variant that makes it easier for me to show off at conventions & stuff.

  • Kai RottmannKai Rottmann ✭✭✭✭
    Great mechanic!

    Really cool project. I like it *thumbup*


  • Faffing around with the arms...

  • Coming along nicely!

  • Some faffing around with some promo material- wonderful 80s cheese:

  • The first time suiting up...

  • Finished up some metal bits and brought it outside for a test run:

  • Well this was a test run:

    Soon I'll be testing how it handles with chest armor and thigh bits:
  • Kai RottmannKai Rottmann ✭✭✭✭
    Very cool  <3
  • Looking good!

  • So Judd McStudd (the mech) got himself into a bit of trouble...

  • edited September 2018
    Gonna be dressing it up something like a Doom 2016 Baron of Hell for a local haloween thing (get some exposure!)

    So a cardboard base w/ paper bag skin & latex paint coloring.  Working on 3d model of the general base shape:
    (Base shape on the left, original game model on the right)

    Meanwhile getting a motorized (snow blower powered!) platform ready for a GoFundMe campaign:

  • Progress is progress, even if a little wobbly:

  • Hi !
    I'm on my way to build something with a similar mechanism (unpowered suit), and I'd like to know about your arms light suit model : 
    I've seen that sometimes there is a difference between rotation scale of your bending and the mech arms bending. Is it because of the cables lenght ? Isn't it optimal ?

    Thank for your answer !
  • Been a bit busy with things but I got some bigger arms, locomotion and kung-fu grip punching action!

  • Nice!  You've made a lot of progress!

  • Thanks, got a stand for my little one while selling keychains at a local haunted house.  Spoopy!

  • A little info on working with Bowden cables in the big one:

  • Can't wait to see it zipping along!  Hope things are not too cold there!

  • First test run!

    Things are a little loose and need some adjustment, so I'm taking a break and will be tightening things up come the new year.

  • It moves!  Pretty soon it'll be tearing down the street! :smile:

  • As MARDUK nears completion, I've started giving thought to a 2nd mech...

    Mechanically identical (or nearly so), but the paneling made of fiberglass instead of aluminum flashing.  Design has a bit of a greco roman feel referring to TALOS, the giant mechanical man who roamed around Crete protecting it from invaders.

    Started work on the adjustments and tweaks w/ MARDUK, and most of them are 5 minute jobs after some... silliness with the legs (more on that later).
  • Nice!  Soon you'll have a whole fleet of them!

  • That's the idea.  Been talking a bit with Megabots, too!

    A sort of build video of an overhaul to the ankles:

  • Nice!

  • Some detail work in a nice little gif to show off the sense of scale:

    Should be doing a full systems testrun (arms, movement, camera system) in the next few days.
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