How should an absolute beginner learn mechanics?
Morgan A
✭
in Animatronics
I've been a bit intimidated even in the design basics course because I realized I'm in a catch 22: I've never made anything so none of my designs are clear enough to be blueprints, yet because I have no clear blueprints I don't know what materials to buy and how to make anything. Are there any books or resources you'd recommend for learning mechanics as an absolute beginner for stopmotion & animatronics?
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Comments
It can all be a bit overwhelming, so I find it helps to focus on small goals first. I would start by picking a single simpler project to make, figure out what skills and materials are needed to complete it, and work towards that goal.
For animatronics, I would start by looking into microcontrollers like the Arduino. There are a lot of resources and documentation for them to help get you up and running. Then you can start learning about servos, linkages, joints, etc. Make something simple first, then start adding more complexity over time.
There are also build systems out there to help make prototyping a lot easier. I'm a big fan of actobotics. https://www.servocity.com/actobotics/
For stop-motion you would want to look into basic machining, wire-based armatures, ball and socket joints, etc. You can do a lot with hand tools since the scale is so small.
I would also recommend our learning pathways, which help guide you through a series of courses focused on a subject like animatronics. Here is a good starting point: https://www.stanwinstonschool.com/pathways/mechanical-effects-basics-online-courses-for-beginner-animatronic-fx-mechanics
That should help get you started!
/Chris
I heard BJ mention how he would build mockup mechanics with things like popsicle sticks and paper fasteners etc. So even though I haven't finished the eyebrow mech, I'm already thinking about how I can build other things, but, what is really missing from my knowledge is how build mock ups. I could see a course than just jumps into building something ridiculous but that teaches the basic knowledge of mechanics, things like levers, pulleys, linear vs axial vs radial, etc. Using things like tubing and rods and then nylon fasteners instead of collars etc. Though as I write this... I realize that's what the eyebrow class really is, and you just need to keep going with it. You'll learn you doht need to buy a ton of bolts and rods, you can use plastic tubes etc. I should probably just delete this post now, but I'm curious about your thoughts. Maybe there is a course or kit that will help fill in these questions... like.. I didn't even know a lock nut exists. Yes my hands are very soft.
Thanks! Jonah
https://www.stanwinstonschool.com/tutorials/animatronics-basics-an-introduction-to-the-mechanical-skeleton?watch=1&path=mechanical-effects-basics-online-courses-for-beginner-animatronic-fx-mechanics&path_id=3
And the model course class "Junkyard Robots", parts, making do with something else, and mod techniques.