What's On Your Workbench? (Spring 2026)

We love seeing current projects from our community members.  Sharing your work on our forums not only gets your work seen by a large audience but also motivates and inspires other artists.  We may even feature some of your projects on our social media!

You can either share images and videos below as comments on this discussion or post your own discussion with your work.  So don't be shy, show us what you've got!

What's On Your Workbench?

Comments

  • What's on My Workbench?

    This section details the items currently arranged on my workbench, highlighting the essential tools and materials that support my creative process.

    I have an A4 notepad for taking notes, jotting down ideas, and making quick sketches. Alongside this, there are two sketching pads that offer additional space for more elaborate drawings and designs.

    To aid in precision and measurement, an 18-inch ruler is present, which is particularly useful for creating accurate lines and layouts in my work.

    There are numerous sketching pencils and markers, providing a variety of options for both detailed and expressive artwork. Erasers are also available, allowing for corrections and refinements during the creative process.

    An iPad equipped with headphones is included on my workbench. This device serves as a versatile tool for digital sketching, reference gathering, and listening to music or instructional content while working.

  • Darrell GreenDarrell Green ✭✭✭
    edited April 8
    I am in process of reorganizing my current projects.

     My Mel Gibson, The Patriot, is a little farther along with the powderhorn nearly complete, I have just the metal nameplate to complete. Also, sculpted his buttons from the breeches and coat.



    I got a tip on the combat vest for my SG1 Daniel build and am now nearly complete there as well. 

    Still in the beginning stages for Leslie Zevo.

    Kicked out a 2d3d assisted sculpt of Dumbledore's dragon, replicated the deputy badge from Tombstone from screencaps, the metal parts of Bilbo's backack, the upper clasps for Boromir's long coat, and Jareth's necklace. And, after several years, have identified the stitch pattern on Boromir's long coat edging (Janome MC8000 stitch pattern 69) which is no small feat as I see this information nowhere else on the internet.

    Lots of little steps but no completions.




  • Nice work! I'd say the sculpture work looks really good.

  • Do you know how many projects I could get out of this upholstery foam? Anyone? I'm trying to decide if I'll have materials left over from my dragon. 
  • I’m currently working on two personal projects. One is a study of the human head, which is almost ready to be molded. I bought a 3D scanner last year to scan the sculpture and transfer it into ZBrush. I want to try digital mold making to design the matrix mold shells and then 3D print them.

    The second project is an orc prosthetic , a multi-piece makeup design. It’s ready to be broken down into sections. I just also wanted to sculpt a samurai helmet for it. 
  • I've been making my way through the full character makeup course taught by Bruce Spaulding fuller. 
    So I've been working on my take on an old witch, so I've gone with the concept of Baba Yaga, a witch from old Slavic folklore in you're not familiar. 

    Recently I ran my silicone prosthetics and pre painted them. This is my first time making anything of this scale, and it's been SO fun :) 
  • We all have to start somewhere, right?

    This project was practice for a variety of artistic skills.  My background is in electronics/robotics and I'd like to venture into animatronics, but I have a lot of creative skills to learn.  Watching plenty of SWSCA videos is helpful and inspiring.  Actually working on a project makes it real.

    Skills I worked on: sculpting in Sculpey, prototyping in cardboard/hot glue from a reference, paper mache (wrong way and better way), 3D modeling in Blender (a long way to go), learning which end of an airbrush paint is supposed to come out of, using air dry clay and wood filler to add texture and detail to 3D prints, patterning, working with faux fur, deciding when to make changes/re-do and when to move on.

    Go ahead and run the video at a faster playback speed - I won't hold it against you ;-)  Video production is not one of the skills I'm working on yet...

    https://youtu.be/xIvvsLzJDLQ?si=HCnz_Y9jWlURgKym
  • SamP2002SamP2002
    edited April 22

    My real-life working C-3PO project (Spring 2026)

    Hey everyone, wanted to share a recent project: a physical AI C-3PO head that you can actually talk to.

    The goal was to treat this like a real prop first, not just a tech demo.  Something that holds up visually, then adds interaction on top.


    Finish & Paint Process

    The head was 3D printed, filled, and sanded smooth to handle a proper chrome finish.

    • Basecoat: Gloss black lacquer using Dupli-Color, followed by a 1K gloss clear to build reflectivity

    • Chrome: Airbrushed Alclad chrome, applied in very light passes

    • Gold Tint: Transparent candy layer using Tamiya clears (yellow + a touch of orange) to tint the chrome while keeping its reflectivity

    • Final Clear: Sealed with a 2K automotive clear for durability and depth

    This approach keeps the finish reflective and gives that warm, film-style gold you don’t get from metallic paints.


    What Makes It Different

    Inside the head is a compact embedded system (Raspberry Pi-based) with a mic, speaker, and voice model, so it’s not just a display piece.

    It’s essentially a physical AI system:

    • You speak to it
    • It processes and responds in real time
    • The voice is shaped to match the character

    The biggest challenges weren’t just technical, they were physical:
    getting clean audio in a closed shell, avoiding feedback, and keeping everything responsive.


    Why Build It This Way

    I wanted to push beyond a static prop and explore:

    What happens when a character isn’t just something you look at, but something you interact with?

    All of the finishing techniques I used (especially the chrome + candy workflow) were heavily influenced by what I’ve learned from this community, so I wanted to share how that translated into a full build.


    Would love to hear any thoughts or feedback, especially from a finishing standpoint.  Heres the video essay/demo video of it in action:  https://youtu.be/wB2CJm4sHcM

  • Hi everyone! I'm fairly new here, I wasn't sure where to post my work originally, so I posted on the general thread. But I think here maybe more suitable. I have past projects to show you and I'll be sure to post newer ones too. I'm really very slow at creating stuff. So I've been creating my own mythology through illustration and sculpture since the early 2000s and I wanted to share one of my characters called 'The Sagittarian.' It's made from Super Sculpey, Apoxie Sculpt and mixed media. I made some videos showing the process:
    https://youtu.be/rejhFJtBPyI?si=qak_swd8Z5vd9AgD
    https://youtu.be/J4NO9uVn0VI?si=ejvj8s02QMXEeZh_
    Stay awesome 😎 
    DreamSorcerer
  • edited April 22
    I’m currently working on two personal projects. One is a study of the human head, which is almost ready to be molded. I bought a 3D scanner last year to scan the sculpture and transfer it into ZBrush. I want to try digital mold making to design the matrix mold shells and then 3D print them.

    The second project is an orc prosthetic , a multi-piece makeup design. It’s ready to be broken down into sections. I just also wanted to sculpt a samurai helmet for it. 
    I really love it. The design and textures are awesome 💪🏻😁 I look forward to seeing the samurai helmet as well!
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