Plastic Forms around Anamatronics ?

How come some Anamatronics have areas with plastic around the mechanical part. Is this in the case of the appearance of muscles or tissue sliding on the animatronic character ? If not what is it's purpose and is there a tutorial on when to place such plastic around the mechanical part of the character ?

Comments

  • Can you add a picture of one? I think you are talking about tubing but am not sure.

    If so, tubing creates a no slide area that has some grip and dampens noise where two metal sections might touch with a clink.
  • Sorta like these two images. On the first top image there is some plastic in areas. The bottom image is more for a head costume,  but I included it anyhow. 
  • In the two pictures, the plastic is acting as skeletal structure to be seen by the camera as a shape clearly showing even when covered in fur or skin. Areas not covered are considered baggy and without form. I am referring to the white flat plastic (looks like plastic milk jug). The same can be said for the yellow in the helmet picture (yellow plastics). Forms that need to show as solid skeleton and not allow a change of shape.

    The animatronics are built in such a way as to create the movement but are often not bulky enough to fill out and hold the full shape of the creature. These areas of plastic hold the cover, whether fur or skin, to a specific shape while still allowing the animatronic room to move. They also hold the fur or skin away from internal moving parts that would pinch or snag on the cover fur.

    I hope I understood that correct. If there are specific areas on one of the skulls that you want to reference, please use an editing tool to add arrows to point.

    I am having difficulties loading pictures to the forum so cannot add my own arrows.

  • edited January 4
    In the two pictures, the plastic is acting as skeletal structure to be seen by the camera as a shape clearly showing even when covered in fur or skin. Areas not covered are considered baggy and without form. I am referring to the white flat plastic (looks like plastic milk jug). The same can be said for the yellow in the helmet picture (yellow plastics). Forms that need to show as solid skeleton and not allow a change of shape.

    The animatronics are built in such a way as to create the movement but are often not bulky enough to fill out and hold the full shape of the creature. These areas of plastic hold the cover, whether fur or skin, to a specific shape while still allowing the animatronic room to move. They also hold the fur or skin away from internal moving parts that would pinch or snag on the cover fur.

    I hope I understood that correct. If there are specific areas on one of the skulls that you want to reference, please use an editing tool to add arrows to point.

    I am having difficulties loading pictures to the forum so cannot add my own arrows.


    Areas which represent bones and maybe even muscle that is hard, like a skull or a leg is going to have some plastic of sorts for the animatronics. And anywhere where there is loose fat, tissue or once again maybe even muscle you don't have any plastic areas as to show where fat etc exists. 
    In other words, you use the plastic not to completely cover up the animatronics mechanics but only certain areas. While allowing the animatronics to move freely but also have your character move or creature as it should with flesh, fat etc. 
    I guess this takes alot of experimenting if you are new to doing this, you might place plastic around areas of the mechanics that cause it to not to move well or the character doesn't move as you want it too cause you placed plastic in the wrong areas.  :)
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