Building a "Full Size" (8 foot) Mech
in Animatronics
I've seen the Sagawa Electronics Suit and the one by Skeletronics and decided to start making my own on a relatively small budget: local Makerspace gave me $1000.
Build progress is here



https://www.youtube.com/watch?v=5whkR_uIUVE
https://www.youtube.com/watch?v=xq0iwfMinMw
Build progress is here



https://www.youtube.com/watch?v=5whkR_uIUVE
https://www.youtube.com/watch?v=xq0iwfMinMw
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Comments
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Wow, this is a very impressive build! Hope you can share more progress with us as you continue tackling this massive challenge!
/Chris0 -
So the entire thing is roughly together and on display at the local makerspace.

I need to build a winch arm for the stasis dock and complete the armor so I can try it on. Plus the compound lever for the shoulder mechanism is too weak to do much, so it needs to be totally rebuilt.
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Very nice work guys . More ... More0
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Lost my password for a while and couldn't figure out how to get back in XD
A time lapse of the armor setup:
https://www.youtube.com/watch?v=UzuLcejM-nw
Also took out the arm mechanism so I have a lighter (commercial?) armor variant that makes it easier for me to show off at conventions & stuff.
https://www.youtube.com/watch?v=ZpxQg-1Coic
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Great mechanic!
Really cool project. I like it *thumbup*
Greets
Kai0 -
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Coming along nicely!
/Chris0 -
Some faffing around with some promo material- wonderful 80s cheese:
https://www.youtube.com/watch?v=6sT6tVoVK7Y
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Finished up some metal bits and brought it outside for a test run:

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Well this was a test run:
https://www.youtube.com/watch?v=S17LKOfYf9Y
Soon I'll be testing how it handles with chest armor and thigh bits:
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Very cool
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Looking good!
/Chris0 -
So Judd McStudd (the mech) got himself into a bit of trouble...
https://www.youtube.com/watch?v=mQSn7Ps58g8
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Gonna be dressing it up something like a Doom 2016 Baron of Hell for a local haloween thing (get some exposure!)

So a cardboard base w/ paper bag skin & latex paint coloring. Working on 3d model of the general base shape:
(Base shape on the left, original game model on the right)
Meanwhile getting a motorized (snow blower powered!) platform ready for a GoFundMe campaign:
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Hi !
I'm on my way to build something with a similar mechanism (unpowered suit), and I'd like to know about your arms light suit model :
I've seen that sometimes there is a difference between rotation scale of your bending and the mech arms bending. Is it because of the cables lenght ? Isn't it optimal ?
Thank for your answer !0 -
Been a bit busy with things but I got some bigger arms, locomotion and kung-fu grip punching action!
https://www.youtube.com/watch?v=si4jicOp-MY
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Nice! You've made a lot of progress!
/Chris0 -
Thanks, got a stand for my little one while selling keychains at a local haunted house. Spoopy!

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A little info on working with Bowden cables in the big one:
https://www.youtube.com/watch?v=12Ca_UUQa24
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Can't wait to see it zipping along! Hope things are not too cold there!
/Chris1 -
First test run!
https://www.youtube.com/watch?v=rmFbKWelblc
Things are a little loose and need some adjustment, so I'm taking a break and will be tightening things up come the new year.
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It moves! Pretty soon it'll be tearing down the street!

/Chris1 -
As MARDUK nears completion, I've started giving thought to a 2nd mech...

Mechanically identical (or nearly so), but the paneling made of fiberglass instead of aluminum flashing. Design has a bit of a greco roman feel referring to TALOS, the giant mechanical man who roamed around Crete protecting it from invaders.
Started work on the adjustments and tweaks w/ MARDUK, and most of them are 5 minute jobs after some... silliness with the legs (more on that later).
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Nice! Soon you'll have a whole fleet of them!
/Chris1 -
That's the idea. Been talking a bit with Megabots, too!
A sort of build video of an overhaul to the ankles:
https://www.youtube.com/watch?v=BV7Hu_GS5tA
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Nice!
/Chris1 -
Some detail work in a nice little gif to show off the sense of scale:

Should be doing a full systems testrun (arms, movement, camera system) in the next few days.
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