Large Shark Puppet help.
So I had this idea for a large puppet...Shark Cosplaying Lady Dimitrescu...It's stupid, I know. I have a vague idea of what I want it to do/operate. I’m thinking cable controls fed through a custom wagon handle. The handle in the concept art here is in the front but I plan to make the handle in the back like a push cart that way the head is in view. The idea is its a miserable, fat shark. So movements for the most part will be minimal. The eyes squint and blink and the head can slightly move left/right like a real shark. The Jaw opening would be the biggest movement.
I don't have a lot of space so I don't want to make Bruce from Jaws, but sizable enough so it impresses. Any size suggestions would be appreciated.
First question is, what materials would you reccomend for the frame? I know that if its big, it needs to be strong. Since I'll be using a red wagon to move it, I won't be lifting it. I'm thinking bike cables for the eyelids. I will need a stronger mech for his jaw/head turn. Keeping in mind, the wagon handle will be made from a hollow PVC tube with the control cables threaded through, and triggers on the wagon handle.
Last connundrum is the skin. He's cartoony but somewhat real looking. I need a method and material that can save space and won't break the bank. Now, with latex, it requires a plaster mold, but I hate working with plaster, and to mold a giant shark with a plaster mold will be too big and too expensive.
Silicone is more expensive but since its a chemical cure and doesen't require a porus mold (to my knowledge) to cure, I could possibly 3D print a mold in pieces?
I've built rubber puppets, I've built mechanical puppets, but never one this big.
Anyone who’s made large puppets like I'm describing, let me know any tips. Thanks!
Concept Art:
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Comments
Sounds like a fun project. I hope you can share your progress and results with us!
/Chris