Nosferatu by Daniel Moy
![](https://us.v-cdn.net/5020761/uploads/editor/bu/ulpm0hxy6kl7.jpg)
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![](https://us.v-cdn.net/5020761/uploads/editor/bs/wdyperq4lecm.jpg)
![](https://us.v-cdn.net/5020761/uploads/editor/36/fm6acc2uzbbw.jpg)
I would like to share a personal project I have been working on. This character is based on the 1922 movie Nosferatu. I wanted to create a modern-day version of this character how I imagine how he would look on the big screen. Everything was created from scratch. Here is a brief break down of what it took to create him. I also included a video link. Thanks for looking!
-Created a mesh that is setup for facial shapes -Created a Marvelous Designer costume which was manually retopologized
-UVs where created using UVlayout and Maya UV tools
-The head sculpt was created using Mudbox - Sculpted details were added to the costume using Mudbox
-Texture work was done with Mudbox and Photoshop and textures xyz.
-Wrap 3 was used to create FAC based facial shapes to help create a few expressions
-Arnold was used for lookdev and rendering the entire character
-Lighting was done using studio base hdri lights and AI lights
- The skin was created using the Standard Ai shader
-Xgen was used to create the eyebrows, eyelashes, peach fuzz and hand hairs, nose hairs. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Follow me at @moyboyart Follow me at@moyboyphotography https://www.artstation.com/moyboy
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