Producer "assigned" nephew to sculpt hero head. Two days left, all detail work needs doing.
You are pacing around the studio, worried that the producer’s completely inexperienced nephew has spent an extra month on sculpting the primary forms (which aren’t perfect, not even close). It's Thursday. The shoot is Monday. You tell the kid that this weekend needs to be spent on the detail work.
To your horror, the little brat starts spouting all these texture ideas—easily hundreds of hours of work, at his pace. The lad is insane, completely divorced from reality. There's no time for any of it!
You can’t just abscond with the head and bang out the details yourself, or you're fired! The producer will run you out of town! You'll never work in this business again! You've got to let the little shit do it himself, but you can offer suggestions.
Desperate, you think to yourself: what textures could he even pull off in 48 hours?
That’s the situation I find myself in. Sort of. There's no fat cat producer, no studio, not even a real deadline. But it's a pretty accurate analogy of where I'm at and what sort of advice I'm looking for. (How's your heart rate? Slowing down or climbing even higher?).
I had a lot of momentum going among my friends for a short horror film--everyone was super excited for the shoot, then—nothing! Because I've spent way, WAY too much time slaving over the primary forms of my first sculpt. My little short horror movie is easily a month behind schedule now. I have to move on. So I’m imposing a deadline of 11 PM this Sunday to get the sculpt finished. I'm going to post the specifics in a second post since this is already a wall of text. I hope you got a kick out of my lead in, and that I didn't trigger any flashbacks! : )