3d printed mask
I 3D printed a mask and wanted to make flexible copies of it. What would be the best way of doing?
Chris Ellerby AdminOne option is to tint the urethane to get your desired base color and then if you need you can try painting techniques like those listed here: https://www.smooth-on.com/tutorials/brush-40-paint-urethane-rubber/
The simplest option would be to do a stone mold (Ultracal 30 or similar plaster variant) of just the outside of the mask, and slush/roto cast your flexible material in that. You can keep adding layers to build up the desired thickness. Smooth-On has a lot of great flexible urethane rubbers that would work good for your casting material. https://www.smooth-on.com/category/urethane-rubber/
The alternative would be to make a multi part mold and mold core so you could cast by injection, but the cost/complexity of that is a lot greater.
1. can I use a normal house oven that isn't being used?
2. If it is a 3D printed mask how would i make the mold?
3. can you use the paint as a pigment or do you need a different type of pigment?
Mold making for 3D printed parts is basically the same as mold making for any other ridged source piece.
That said, there is one technique I've seen that is unique to 3D printed pieces being molded. Typically when molding a ridged piece you want a flexible mold so it can de-molded prior to running castings. Since you will be casting flexible parts you can use a rigid mold (like stone, fiberglass, etc) but the challenge is removing your original part from the mold. The technique I've seen for this is to use a heat gun to melt/soften the 3D printed part and peel it out of the mold.
If you are pigmenting a material like Urethane, Silicone, etc. you want to use a pigment that is designed for that, or is at least compatible. I'm not sure what paints might be compatible for tinting Urethane, since that's not something I've attempted yet. I just use the Smooth-On pigments.