Warrior by Renato Gonzalez Aguilante
Concepts & inspiration
When I created this character, I was strongly inspired by the work of Josh Nizzi and Ben Procter, so these design influences naturally featured in the early stages of the concept. In the process of looking for references, I had the idea to twist the story behind the character and give it more animalistic features, something like a 'hexapod robot'.
The large amount of polygons and textures involved in this model forced me to plan all the creation process as efficiently as possible, so finding an appropriate workflow between Maya and ZBrush was crucial to develop this piece.
The final picture took about a month from concepting to texturing, rigging, shading, lightning, VFX and composition.