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Re: Latex mask sculpture into a silicone mask conversion???
For a silicone mask to fit properly it needs to be created at the proper scale on the right core so everything lines up properly. The sculpt needs to be designed based on the core, not the other way around. The sculpt is dependant on the core to control how thick the silicone will be in specific areas, which determines how the mask will fit, stretch, squash, and perform.
Adapting a sculpt designed for a latex mask that was not created on a core designed for a silicone mask is a bit like putting a square peg in a round hole. If you try really hard you might be able to get it to work, but you may be unhappy with the results.
Using a base form that is not intended as a silicone mask core (like the 2 suggestions you listed above) could possibly work out ok(ish), but the resulting maks would not have the fit or performance of a mask created on a core designed for silicone masks.
There really are no rough head dimensions for something like this, since it all depends 100% on your core or lifecast and how snug you want the mask to fit. You can start with a life cast and then shave down or smooth out features to create the right core. Core design for silicone masks, and how they control the fit around the eyes/mouth, is a complex subject that is a bit too difficult to cover in text alone. A good example would be the mouth, as you mentioned. It needs to be sculpted in a slightly open position and the core needs to allow the clay to wrap inside and create that cupping effect, but describing it without a reference core would be difficult.
One option would be to design your own core and then take your existing sculpture and carefully cut it up and re-apply it to the new core while being mindful of how thick the clay is in key areas. This will require a lot of re-sculpting and cleanup, but it's possible.
Sorry I don't have better news for you. I'd love to see how your mask turns out though!
/Chris
Re: Latex mask sculpture into a silicone mask conversion???
Most folks just have to make their own. Getting a good core is also an iterative process, where you'll make adjustments and create new cores as you and other people try on the masks they produce and find out what works and what doesn't. The companies that make silicone masks have all put many years of work and a lot of resources into developing their cores.
/Chris
PS4 Marvel's Spider-Man - 2099 White Suit






















- Vytaflex Urethane Rubber
- 3D Printed PETG Master molds
- 4 way stretch pleather
- EVA foam
- Upholstery foam
- Helmet is 3D printed PETG
- The body is hand sewn and patterned using a mannequin
- Lights and housings where made using LED modules and EVA foam. Soldered in parallel
- Certain muscles are created using upolstery foam glued and sewn in place
- All the armor was molded using 3D printed masters. All one part brush on silicone molds using products from Brick In The Yard supply
https://tafkardesign.squarespace.com/
PS4 Marvel's Spider-Man - 2099 White Suit






















- Vytaflex Urethane Rubber
- 3D Printed PETG Master molds
- 4 way stretch pleather
- EVA foam
- Upholstery foam
- Helmet is 3D printed PETG
- The body is hand sewn and patterned using a mannequin
- Lights and housings where made using LED modules and EVA foam. Soldered in parallel
- Certain muscles are created using upholstery foam glued and sewn in place
- All the armor was molded using 3D printed masters. All one part brush on silicone molds using products from Brick In The Yard supply
https://tafkardesign.squarespace.com/
T'Chaka Black Panther from MCU Black Panther 2018
My Website can be found here: https://tafkardesign.squarespace.com/
















New Davy Jones design







Merciless Batman from Dark Knight Metal (comic series)





THE CYBORG HENCHMAN
My halloween costume submission is my original design inspired by 80's retro dystopian villains like the character ‘Mean Machine Angel’ from Danny Cannon’s 1995 film Judge Dredd.
"A bionic bruiser, operating within the nefarious criminal underbelly of 2092 dystopia, 'The Cyborg Henchman' represents a character pulled from the screen of diesel-punk fiction. The hotheaded henchman loyal to the ruling mob boss exacts punishment to those deemed guilty by virtue or personal satisfaction. He carries with him the visible effects of a job-gone -wrong under a hard exterior of screws, vents and cold burnished steel which help control the infection. Since the incident, his voiceless presence only makes his patience shorter when dealing with his victims, revealing his disfigurement only to those paying him for his services."
Having initially fleshed out the character through drawn concept design, I later 3D scanned my model and proceeded to sculpt the mask in Chavant Medium clay on my fibreglass bust. Before moulding I 3D scanned my clay sculpture to design the cyborg attachments in ZBrush, utilising Boolean meshes to make my pieces fit perfectly to the mask using embedded magnets. These parts were later 3D printed in resin. I created a 3-part fibreglass mould and ran my mask in silicone which was finally painted along with the four resin pieces.
This mask was the final project of my Masters Degree at Falmouth University with Neill Gorton.
Short Video Link: https://www.youtube.com/watch?v=0BE55IGMMow
Find out more of my process and other works on my Instagram: https://www.instagram.com/stockwood.studios/