Best Of
Re: Question about putting hemisphere acrylic eyes in a silicone head
Hey Illuminate,
you could try Prosaide to glue the hemis into the mold.
Nothing other will stick to the silicone.
Make sure to brush in your casting material into the voids around the hemis to prevent airbubbles, before you close the mold and cast the piece.
Greets
you could try Prosaide to glue the hemis into the mold.
Nothing other will stick to the silicone.
Make sure to brush in your casting material into the voids around the hemis to prevent airbubbles, before you close the mold and cast the piece.
Greets
Re: Now On-Demand: Animatronic Control Systems - Part 1
Hi David,
Here is the documentation on how to set it up:
https://learn.adafruit.com/adafruit-neopixel-uberguide/arduino-library-installation
And here is the library:
https://github.com/adafruit/Adafruit_NeoPixel
/Chris
Here is the documentation on how to set it up:
https://learn.adafruit.com/adafruit-neopixel-uberguide/arduino-library-installation
And here is the library:
https://github.com/adafruit/Adafruit_NeoPixel
/Chris
Re: Creature Suit - How to release a mannequin prior to foam build up
I've done this on a home made mannequin made of plastic wrap and duck tape. No issues getting the suit off.I used super 77 adhesive.It sticks a little but not so well it's difficult to remove. In a plastic mannequin the mold release couldn't hurt
Re: Where to buy hair punching needle holder/ pin vice
Hi Rachel, not sure if you are still looking, but for the sake of anyone else. In the Toronto Area there are two hobbyist tool places to check, Busy Bee, and Lee Valley Tools. They both carry pin vices.
/Brian
Re: something about rod and hand puppets
Found a cool one on YouTube. In the comments section the creator says it was made with latex and upholstery foam. I'd like to make something similar
https://youtu.be/Jxz2g7DwPKA
https://youtu.be/Jxz2g7DwPKA
Ghoulie
1
Re: Creature masks with jaw operated mouths
Hi Hunter P, Yes, the same actor-driven muzzle articulation technique was used for the Sarris makeup in Galaxy Quest!
Re: something about rod and hand puppets
You can use latex as a skin, but it will not stretch very much and you would likely need to back it with something like polyfoam to prevent it from buckling. If you have enough thickness to the skin to prevent it from wearing or tearing it will likely be too thick to have much movement. But that also depends on the design of your character and how you expect it to move. Latex will also degrade over time.
/Chris
/Chris
Re: Primer on clay before mold
It should be, but as I've never used that formula on monster clay I would suggest doing a small test. Spray a couple of light coats on a spare bit of clay and see how it turns out.
/Chris
/Chris
Re: something about rod and hand puppets
Hi Sam,
You should be fine using different brands and types of silicone to make your mold. Just make sure you are using a durometer (firmness) of silicone that will work for your mold's needs, and if you are using a platinum or tin cure silicone some properties (like what inhibits the cure) may change.
/Chris
You should be fine using different brands and types of silicone to make your mold. Just make sure you are using a durometer (firmness) of silicone that will work for your mold's needs, and if you are using a platinum or tin cure silicone some properties (like what inhibits the cure) may change.
/Chris
Re: 7 headed demon air neck puppet - what do you think?
Hi BenG,
Awesome stuff! I love seeing all the test footage.
You could make an internal armature, much like a tentacle mech, to provide some structure. It does not have to be cable controlled like a normal tentacle mech, just a flexible center shaft with some attached rings like vertebrae to provide structure. You can then use monofilament to support things like a marionette from key points. This is a common way to puppeteer large tentacles or tails. You'll just need a few people to help control different parts.
You may also want to film this at a higher speed and play it back at 24-30 fps (depending on how it's being shot) to give you smoothed out slower movement. This will help hide some of the short/fast movement the materials can produce and gives a sense of larger scale.
/Chris
Awesome stuff! I love seeing all the test footage.
You could make an internal armature, much like a tentacle mech, to provide some structure. It does not have to be cable controlled like a normal tentacle mech, just a flexible center shaft with some attached rings like vertebrae to provide structure. You can then use monofilament to support things like a marionette from key points. This is a common way to puppeteer large tentacles or tails. You'll just need a few people to help control different parts.
You may also want to film this at a higher speed and play it back at 24-30 fps (depending on how it's being shot) to give you smoothed out slower movement. This will help hide some of the short/fast movement the materials can produce and gives a sense of larger scale.
/Chris