I'm working on a ninja turtle build, using a mix of molds and foam fabrication. For the head, hands and (maybe feet), I'll be molding and casting in latex. This is the first time I've done any
of this, so I'm definitely learning a lot!
As you can see in the image below, I'm modeling the gloves in monster clay, using a cast of my hands. I wasn't sure which hand position would be best, so I decided to give both a bent and straight position a try. (The gloves aren't finished, I'm still just blocking in shapes, but critiques are welcome!). As I near completion, I've got some questions regarding making a hyrdocal mold and using the original hands as a core.
I plan on converting the base hands so that they're break away by cutting off the thumbs and installing magnets so I can remove them from the final latex. Unless another method is better, I plan on making a two part mold (and drilling/carving some keys into the hands' hyrdocal base so they sit correctly inside the mold). I guess right now, my biggest and most immediate question is what is the best way to set things up so I can pour the latex into the mold once everything's ready to go?
My first thought was to add pour spouts to the top of each finger
during the hyrdocal mold process,
but I'm concerned with/unsure if all of the latex would flow down around the wrists, losing thickness in the finger tips. Should I instead make the hyrdocal casts so that they sit upside down? In that case, what would be the best way to create the pour spouts? I'm prepared to modify the bases if need be.
Thanks for the help!