FAR FROM HOME
Created in Zbrush, 3ds max, rendered mainly with Mental Ray. Composited in Fusion and Photoshop.
I started with a model of normal female head and reshaped it in Zbrush to give it strange, original look but at the same time I tried to keep some similarity to human skull. I also wanted to leave the scene as simple as possible to sense the feeling of the creature's loneliness and nakedness.