The finished piece, titled Evasive Species pushed me well past my comfort zone and forced me to become a stronger (and much stranger) artist. During this time, the tutorials from Stan Winston School of Character Arts provided much needed guidance and company in the studio. It is my great privilege, to share the finished piece with the SWSCA community now!
And now that you've seen the final product, here's a glimpse into the creative process that brought him to fruition . . .The early foam armature for the head, next to death masks from a gorilla and orangutan. The maquette to the right was the initial concept for a full figure, which was later changed to a bust due to space restrictions at the venue.
The full-size clay bust, in-progress.
And a shot of me posing with the clay sculpt for scale reference . . .
Next, a fiberglass mold is made. After many layers of resin and glass the mold is pried apart. The original clay sculpt was destroyed in the process, but the mold was successful.
After demolding, cleaning, and patching seams, the paint job begins.
The tedious process of hair punching took 117 hours.
You can take a look at a 360 video of the final sculpt here, as well as more videos and process photos at Dan Chudzinski Studio on Instagram:
Thank you to everyone for taking the time to view my work!
Best of luck to everyone in the competition!
My Inst: @Edhel_SFX
For this work, I created the original encapsulated silicone prosthetic makeup on face, neck and hand
Photography- Magdalena Rosa (me)
Desing, sculpting, moulding, painting, application and costume- Magdalena Rosa (me)
The aim of the project was to combine attributes that are theoretically opposed to each other. I wanted to create something that would contact the features of femininity and masculinity, fantasy and reality, monstrosity and beauty, domination and submission, sex appeal and innocence.
The process of creating my character was quite complicated and it has evolved with every step. All the time, however, I stuck to the original idea of creating an underwater creature. Initially, I planned to build a monster from shells and stones, in shades of purple and pink, with one pair of horns. During the sculpting, I was strongly inspired by the sea horse and the whole figure was to be made of a skeleton and covered with insets. Eventually, I had to change the sculpture because the cowl would be very hard to mould.
this is my second entrie to the creature contest. ( First entrie to be found here)
This time an original creatur - a scorpion from somewhere in the galaxy.
He is something between a facehugger, a headcrap and a "casual" earth-based scoprion, with big knive-sharp claws in the front and a supersized heavy duty spike on the end of his plated tail.
The front claws are for fixating the prey, while the big spike slams down on them to kill and crack open potential armored enemies.
He was sculpted mainly in SuperSculpey with a few smaller parts ( mostly the small hairs and spikes) out of Cosplay.
I started him begining of february on the weekend sessions.
Sadly I was not able to start the paintjob on him yet for the contest, but since I saw, others are submitting raw-sculpts aswell, I though I'll give him a shot anyway.
I streamed the entire process of creating and sculpting him on my twitch channel, but I didnt come along to pull the sessions together in a little timelaps yet. I will do eventually, also to have a nice memorie where and how it started, and how he turned out.
Some High-Res Closeups I managed to shoot, to emphasize the detail in his plates and legs
As my university project I created a replica static puppet of Fawkes the Phoenix from Harry Potter. This was my first time working with featherwork, so the Stan Winston featherwork tutorials really helped me out. Each feather was individually dyed and placed onto the model. This project took 3 months to finish. https://www.youtube.com/watch?v=SIhX26RORWE&feature=youtu.be&ab_channel=mirrribirrri